We've recently launched a new family ranks system for Made Man Mafia. To become the best family under the new ranks system, you need the best strategy and good teamwork.
Families now have an income level, and their own money tallies on each family page. Family income can be increased by completing a range of missions. Income will be processed at :15 and :45 every hour and will add to your total family money. Family members can contribute towards the mission effort every 5 minutes.
We've decided on this system as it has a number of benefits over traditional family ranking methods.
1) It's weighted towards being the best family over the entire round.
2) Requires members to work together to complete the missions.
3) Opens up new tactical frontiers within the game. You can choose to improve your family, or sabotage others!
4) The family ranks have now moved out of the shadow of Made Man ranks. It's no longer just an extra boost for the person who wins the round.
5) There's huge scope for development here and we're looking forward to working with the community to make this a fun new part of the game.
The default mission is to expand the turf of the family to increase family income. Currently, a special mission is available after each 4 turf expansions. The default special mission is to pressure businesses on your family's turf to pay up more money to your family.
The boss of the family may choose different special missions, and which enemy families to target.
The "Family" is such a huge aspect of Mafia life, and we're glad to be able to introduce more gameplay concepts that highlight this. We would also love to hear feedback from the community on how this affects your family in-game!
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